将xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
将xp添加到指定生活方式中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
重新加载本地化文件并切换语言:switchlanguage [language name] - Reload localization files and switch language
重新载入assets文件:reload [file name] - Reloads assets
现在是几点?:time - What time is it?
创建一个小型转储:minidump [file path] - Creates a minidump
导致应用程序崩溃:crash - Cause the application to crash
切换调试模式:debug_mode - Toggles debug mode
切换释放模式:release_mode - Toggles release mode
创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
清除虚拟小部件:GUI.ClearWidgets - Clear dummy widget
在game.log文件中显示所有控制台命令。:helplog - Print out all console commands to game.log file.
显示所有控制台命令或特定的命令描述。:help [command name] - Print out all console commands or a specific command description.
双彩虹协助。:helphelp - Double Rainbow help.
在控制台和游戏日志中显示版本。:version - Prints the version to the console and the game log.
勾选任意天数:tick_day [number of days] - Ticks any number of days
日志统计:statistics - Logs statistics
从磁盘上的savegame加载gamestate:load [file name] - Load gamestate from savegame on disk
检查存档和读档持久性:test_save - Check save and load persistence
将当前的游戏状态保存到磁盘:save [file name] - Saves current gamestate to disk
重新计算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
执行效果:effect [{effect script}] - Execute effect
在/run中执行效果文件:run [{effect file}] - Execute effect file in /run
测试触发脚本:trigger [{trigger script}] - Test trigger script
发送聊天消息:chat [Message] - Send chat message
更改扮演的角色:play [Character ID] - Change played character
开始观看比赛:observe(ob) - Start observing the game
显示角色:hello [Character ID] - Show a character
显示历史人物:hello_history [Scripted history character ID] - Show a character from history
显示头衔:show_title [Title tag] - Show a title
查找头衔:find_title [Title name] - Find a title
选择一个省:select_province [Province Id] - Select a province
改变一个县的文化:change_culture [province id] [culture] - Change culture of a county
将同一种文化的所有县合并为一种新文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
增加黄金:gold(cash,dough) [Amount] - Add gold
增加虔诚:add_piety(piety) [Amount] - Add piety
增加声望:add_prestige(prestige) [Amount] - Add prestige
将头衔赋予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
宣布该角色获得该头衔:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
在当前年龄基础上增加年龄:age() [Age] [Character ID] - Adds age to the current age
显示角色的历史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character
为角色添加特质:add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
设置角色的性别:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
显示有关角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
移除角色的特质:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
使角色怀孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
重绘纹章:redraw_coa - Redraw coat of arms
一天之内AI会肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
一天之内AI会否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
启用监视窗口:watch(ww) - Enables watch windows
启用AI监视窗口:aiwatch - Enables ai watch windows
启用AI战争协调员监视窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window
停留在下一个加载屏幕上:loading_screen(ls) - Stays on the next load screen
在日志中显示错误:error - Show errors in log
测试发送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message
显示游戏日志:gamelog - Show game log
发现所有针对该玩家的阴谋:know_schemes - Discovers all schemes target to the player
结束所有针对该玩家的阴谋:end_schemes - Ends all schemes target to the player
运行脚本测试:scripted_tests [pattern (optional)] - Run scripted tests
强制:OoSforce_oos - Force OoS
显示事件队列调试:event_queue - Print event queue debug
显示事件调试计数:event_counts - Print event debug counts
生成战斗场景中的攻击或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
测试脚本化的战斗场景:combat [scenario] - Test a scripted combat scenario
测试脚本化的战斗场景:combat_test [scenario] [iterations] - Test a scripted combat scenario
切换角色调试信息的可见性:charinfo - Toggles the visibility of the character debug info.
显示当前的随机日志:print_randomlog - Prints the current randomlog.
转储OOS信息。:oos_dump - Dumps OOS info.
输出行省地形文件。:output_terrain - Outputs province terrain file.
勾选展开X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks
列出服务器上的所有玩家:players - Lists all players on server
踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name
添加脚本化关系:add_relation [relation name] [char01] [char02] - Adds a scripted relation
删除脚本化关系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation
增加现有压力值:add_stress [stress] [character id (optional)] - Add the value to existing stress
将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
将压力更改为该值:set_stress [stress] [character id (optional)] - Change stress to the value
将值添加至现有恐惧:add_dread [dread] [character id (optional)] - Add the value to existing dread
将恐惧更改为该值:set_dread [dread] [character id (optional)] - Change dread to the value
为角色设定焦点:set_focus [focus] ]character] - Set a focus for the character
为角色添加一个被甲武士团:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
清除控制台:clear(clr) - Clear console.
重新计算角色的继承:recalculate_succession [Character ID] - Recalculates the succession of a character
启用角色的:AIAI.Enable [Character ID] - Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character
设定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
设置角色的武术:set_martial [value] [character (optional)] - Sets the martial of a character
设置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character
设置角色的谋略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character
设定角色的学问:set_learning [value] [character (optional)] - Sets the learning of a character
设置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character
改变角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改变角色的武术:change_martial [value] [character (optional)] - Changes the martial of a character
更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character
改变角色的谋略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改变角色的学问:change_learning [value] [character (optional)] - Changes the learning of a character
改变角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character
删除角色的所有特质:clear_traits [character (optional)] - Removes all the traits of a character
删除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
为角色设置指定绰号:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
删除角色的绰号:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
显示调试计时信息:timer - Prints out debug timing info
开始调试计时:timer_start - Starts debug timing
重新启动(重置并启动)调试计时:timer_restart - Restarts (resets and starts) debug timing
重置调试计时:timer_reset - Resets debug timing
停止调试计时:timer_stop - Stops debug timing
转储调试计时信息:timer_dump - Dumps debug timing info
将计时器信息放入剪贴板:Ct - Puts timer info in clipboard
玩家立即建造:instabuild(quickbuild) - Players build things instantly
验证AI单位路径:verify_ai_path - Verify an AI unit's path
以上就是十字军之王3控制台代码分享全部内容,希望能够帮到大家。
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