目录
- 画蛋糕
- 画烟花
- python第三方库的导入
- 用pyinstaller打包成exe文件
- 总结
画蛋糕
主要使用python的turtle库进行绘制
speed控制画笔的速度,大小在(0, 10),0是最快的
代码如下
import turtle as t import math as m import random as r def drawX(a, i): angle = m.radians(i) return a * m.cos(angle) def drawY(b, i): angle = m.radians(i) return b * m.sin(angle) t.bgcolor("#d3dae8") t.setup(width=900, height=600, startx=0, starty=0) t.title("姓名,祝你生日快乐!") t.speed(1) t.penup() t.goto(150, 0) t.pendown() # 1 t.pencolor("white") t.begin_fill() for i in range(360): x = drawX(150, i) y = drawY(60, i) t.goto(x, y) t.fillcolor("#fef5f7") t.end_fill() # 2 t.begin_fill() for i in range(180): x = drawX(150, -i) y = drawY(70, -i) t.goto(x, y) for i in range(180, 360): x = drawX(150, i) y = drawY(60, i) t.goto(x, y) t.fillcolor("#f2d7dd") t.end_fill() # 3 t.pu() t.goto(120, 0) t.pd() t.begin_fill() for i in range(360): x = drawX(120, i) y = drawY(48, i) t.goto(x, y) t.fillcolor("#cbd9f9") t.end_fill() # 4 t.begin_fill() t.pencolor("#fee48c") for i in range(540): x = drawX(120, i) y = drawY(48, i) + 70 t.goto(x, y) t.goto(-120, 0) t.fillcolor("#cbd9f9") t.end_fill() # 5 t.pu() t.goto(120, 70) t.pd() t.pencolor("#fff0f3") t.begin_fill() for i in range(360): x = drawX(120, i) y = drawY(48, i) + 70 t.goto(x, y) t.fillcolor("#fff0f3") t.end_fill() # 6 t.pu() t.goto(110, 70) t.pd() t.pencolor("#fff9fb") t.begin_fill() for i in range(360): x = drawX(110, i) y = drawY(44, i) + 70 t.goto(x, y) t.fillcolor("#fff9fb") t.end_fill() # 7 t.pu() t.goto(120, 0) t.pd() t.begin_fill() t.pencolor("#ffa79d") for i in range(180): x = drawX(120, -i) y = drawY(48, -i) + 10 t.goto(x, y) t.goto(-120, 0) for i in range(180, 360): x = drawX(120, i) y = drawY(48, i) t.goto(x, y) t.fillcolor("#ffa79d") t.end_fill() # 8 t.pu() t.goto(120, 70) t.pd() t.begin_fill() t.pensize(4) t.pencolor("#fff0f3") for i in range(1800): x = drawX(120, 0.1 * i) y = drawY(-18, i) + 10 t.goto(x, y) t.goto(-120, 70) t.pensize(1) for i in range(180, 360): x = drawX(120, i) y = drawY(48, i) + 70 t.goto(x, y) t.fillcolor("#fff0f3") t.end_fill() # 9 t.pu() t.goto(80, 70) t.pd() t.begin_fill() t.pencolor("#6f3732") t.goto(80, 120) for i in range(180): x = drawX(80, i) y = drawY(32, i) + 120 t.goto(x, y) t.goto(-80, 70) for i in range(180, 360): x = drawX(80, i) y = drawY(32, i) + 70 t.goto(x, y) t.fillcolor("#6f3732") t.end_fill() # 10 t.pu() t.goto(80, 120) t.pd() t.pencolor("#ffaaa0") t.begin_fill() for i in range(360): x = drawX(80, i) y = drawY(32, i) + 120 t.goto(x, y) t.fillcolor("#ffaaa0") t.end_fill() # 11 t.pu() t.goto(70, 120) t.pd() t.pencolor("#ffc3be") t.begin_fill() for i in range(360): x = drawX(70, i) y = drawY(28, i) + 120 t.goto(x, y) t.fillcolor("#ffc3be") t.end_fill() # 12 t.pu() t.goto(80, 120) t.pd() t.begin_fill() t.pensize(3) t.pencolor("#ffaaa0") for i in range(1800): x = drawX(80, 0.1 * i) y = drawY(-12, i) + 80 t.goto(x, y) t.goto(-80, 120) t.pensize(1) for i in range(180, 360): x = drawX(80, i) y = drawY(32, i) + 120 t.goto(x, y) t.fillcolor("#ffaaa0") t.end_fill() # 13 t.pu() t.goto(64, 120) t.pd() t.pencolor("#b1c9e9") t.begin_fill() for i in range(360): x = drawX(4, i) + 60 y = drawY(1, i) + 120 t.goto(x, y) t.goto(64, 170) for i in range(540): x = drawX(4, i) + 60 y = drawY(1, i) + 170 t.goto(x, y) t.goto(56, 120) t.fillcolor("#b1c9e9") t.end_fill() t.pencolor("white") t.pensize(2) for i in range(1, 6): t.goto(64, 120 + 10 * i) t.pu() t.goto(56, 120 + 10 * i) t.pd() t.pu() t.goto(60, 170) t.pd() t.goto(60, 180) t.pensize(1) # t.pu() t.goto(64, 190) t.pd() t.pencolor("#f1add1") t.begin_fill() for i in range(360): x = drawX(4, i) + 60 y = drawY(10, i) + 190 t.goto(x, y) t.fillcolor("#f1add1") t.end_fill() # 14 t.pu() t.goto(-56, 120) t.pd() t.pencolor("#b1c9e9") t.begin_fill() for i in range(360): x = drawX(4, i) - 60 y = drawY(1, i) + 120 t.goto(x, y) t.goto(-56, 170) for i in range(540): x = drawX(4, i) - 60 y = drawY(1, i) + 170 t.goto(x, y) t.goto(-64, 120) t.fillcolor("#b1c9e9") t.end_fill() t.pencolor("white") t.pensize(2) for i in range(1, 6): t.goto(-56, 120 + 10 * i) t.pu() t.goto(-64, 120 + 10 * i) t.pd() t.pu() t.goto(-60, 170) t.pd() t.goto(-60, 180) t.pensize(1) # t.pu() t.goto(-56, 190) t.pd() t.pencolor("#f1add1") t.begin_fill() for i in range(360): x = drawX(4, i) - 60 y = drawY(10, i) + 190 t.goto(x, y) t.fillcolor("#f1add1") t.end_fill() # 15 t.pu() t.goto(0, 130) t.pd() t.pencolor("#b1c9e9") t.begin_fill() for i in range(360): x = drawX(4, i) y = drawY(1, i) + 130 t.goto(x, y) t.goto(4, 180) for i in range(540): x = drawX(4, i) y = drawY(1, i) + 180 t.goto(x, y) t.goto(-4, 130) t.fillcolor("#b1c9e9") t.end_fill() t.pencolor("white") t.pensize(2) for i in range(1, 6): t.goto(4, 130 + 10 * i) t.pu() t.goto(-4, 130 + 10 * i) t.pd() t.pu() t.goto(0, 180) t.pd() t.goto(0, 190) t.pensize(1) # t.pu() t.goto(4, 200) t.pd() t.pencolor("#f1add1") t.begin_fill() for i in range(360): x = drawX(4, i) y = drawY(10, i) + 200 t.goto(x, y) t.fillcolor("#f1add1") t.end_fill() # 16 t.pu() t.goto(30, 110) t.pd() t.pencolor("#b1c9e9") t.begin_fill() for i in range(360): x = drawX(4, i) + 30 y = drawY(1, i) + 110 t.goto(x, y) t.goto(34, 160) for i in range(540): x = drawX(4, i) + 30 y = drawY(1, i) + 160 t.goto(x, y) t.goto(26, 110) t.fillcolor("#b1c9e9") t.end_fill() t.pencolor("white") t.pensize(2) for i in range(1, 6): t.goto(34, 110 + 10 * i) t.pu() t.goto(26, 110 + 10 * i) t.pd() t.pu() t.goto(30, 160) t.pd() t.goto(30, 170) t.pensize(1) # t.pu() t.goto(34, 180) t.pd() t.pencolor("#f1add1") t.begin_fill() for i in range(360): x = drawX(4, i) + 30 y = drawY(10, i) + 180 t.goto(x, y) t.fillcolor("#f1add1") t.end_fill() # 17 t.pu() t.goto(-30, 110) t.pd() t.pencolor("#b1c9e9") t.begin_fill() for i in range(360): x = drawX(4, i) - 30 y = drawY(1, i) + 110 t.goto(x, y) t.goto(-26, 160) for i in range(540): x = drawX(4, i) - 30 y = drawY(1, i) + 160 t.goto(x, y) t.goto(-34, 110) t.fillcolor("#b1c9e9") t.end_fill() t.pencolor("white") t.pensize(2) for i in range(1, 6): t.goto(-26, 110 + 10 * i) t.pu() t.goto(-34, 110 + 10 * i) t.pd() t.pu() t.goto(-30, 160) t.pd() t.goto(-30, 170) t.pensize(1) # t.pu() t.goto(-26, 180) t.pd() t.pencolor("#f1add1") t.begin_fill() for i in range(360): x = drawX(4, i) - 30 y = drawY(10, i) + 180 t.goto(x, y) t.fillcolor("#f1add1") t.end_fill() ###随机 color = ["#e28cb9", "#805a8c", "#eaa989", "#6e90b7", "#b8b68f", "#e174b5", "#cf737c", "#7c8782"] for i in range(80): t.pu() x = r.randint(-120, 120) y = r.randint(-25, 30) t.goto(x, y) t.pd() t.dot(r.randint(2, 5), color[r.randint(0, 7)]) for i in range(40): t.pu() x = r.randint(-90, 90) y = r.randint(-35, 10) t.goto(x, y) t.pd() t.dot(r.randint(2, 5), color[r.randint(0, 7)]) for i in range(40): t.pu() x = r.randint(-80, 80) y = r.randint(60, 90) t.goto(x, y) t.pd() t.dot(r.randint(2, 5), color[r.randint(0, 7)]) for i in range(30): t.pu() x = r.randint(-50, 50) y = r.randint(45, 70) t.goto(x, y) t.pd() t.dot(r.randint(2, 5), color[r.randint(0, 7)]) for i in range(50): t.pu() x = r.randint(-500, 500) y = r.randint(120, 300) t.goto(x, y) t.pd() t.dot(r.randint(3, 5), color[r.randint(0, 7)]) t.seth(90) t.pu() t.goto(0, 0) t.fd(210) t.left(90) t.fd(170) t.pd() t.write("Happy Birthday", font=("Curlz MT", 50)) t.color('blue') t.penup() t.goto(-400, 210) t.pendown() t.write('致:好友名字 ', font=('楷体', 32, 'bold')) t.color('red') t.penup() t.goto(-300, 50) t.pendown() t.write('祝 你 生 日 快 乐!前 程 似 锦!', font=('楷体', 30, 'bold')) t.color('blue') t.penup() t.goto(100, -220) t.pendown() t.done()
这里是运行效果图
画烟花
主要使用pygame实现烟花效果
代码如下
background = pygame.image.load("happy birthday.jpg") # 背景
其中这个是烟花的背景图,“happy birthday”是图片的名字,这个图片需要和.py文件放在一个文件夹里面
import pygame from random import randint, uniform, choice import math vector = pygame.math.Vector2 gravity = vector(0, 0.3) DISPLAY_WIDTH = DISPLAY_HEIGHT = 800 trail_colours = [(45, 45, 45), (60, 60, 60), (75, 75, 75), (125, 125, 125), (150, 150, 150)] dynamic_offset = 1 static_offset = 3 class Firework: def __init__(self): # 随机颜色 self.colour = (randint(0, 255), randint(0, 255), randint(0, 255)) self.colours = ( (randint(0, 255), randint(0, 255), randint(0, 255)), (randint(0, 255), randint(0, 255), randint(0, 255)), (randint(0, 255), randint(0, 255), randint(0, 255))) self.firework = Particle(randint(0, DISPLAY_WIDTH), DISPLAY_HEIGHT, True, self.colour) # Creates the firework particle self.exploded = False self.particles = [] self.min_max_particles = vector(100, 225) def update(self, win): # called every frame if not self.exploded: self.firework.apply_force(gravity) self.firework.move() for tf in self.firework.trails: tf.show(win) self.show(win) if self.firework.vel.y >= 0: self.exploded = True self.explode() else: for particle in self.particles: particle.apply_force(vector(gravity.x + uniform(-1, 1) / 20, gravity.y / 2 + (randint(1, 8) / 100))) particle.move() for t in particle.trails: t.show(win) particle.show(win) def explode(self): # amount 数量 amount = randint(self.min_max_particles.x, self.min_max_particles.y) for i in range(amount): self.particles.append(Particle(self.firework.pos.x, self.firework.pos.y, False, self.colours)) def show(self, win): pygame.draw.circle(win, self.colour, (int(self.firework.pos.x), int(self.firework.pos.y)), self.firework.size) def remove(self): if self.exploded: for p in self.particles: if p.remove is True: self.particles.remove(p) if len(self.particles) == 0: return True else: return False class Particle: def __init__(self, x, y, firework, colour): self.firework = firework self.pos = vector(x, y) self.origin = vector(x, y) self.radius = 20 self.remove = False self.explosion_radius = randint(5, 18) self.life = 0 self.acc = vector(0, 0) self.trails = [] # stores the particles trail objects self.prev_posx = [-10] * 10 # stores the 10 last positions self.prev_posy = [-10] * 10 # stores the 10 last positions if self.firework: self.vel = vector(0, -randint(17, 20)) self.size = 5 self.colour = colour for i in range(5): self.trails.append(Trail(i, self.size, True)) else: self.vel = vector(uniform(-1, 1), uniform(-1, 1)) self.vel.x *= randint(7, self.explosion_radius + 2) self.vel.y *= randint(7, self.explosion_radius + 2) # 向量 self.size = randint(2, 4) self.colour = choice(colour) # 5 个 tails总计 for i in range(5): self.trails.append(Trail(i, self.size, False)) def apply_force(self, force): self.acc += force def move(self): if not self.firework: self.vel.x *= 0.8 self.vel.y *= 0.8 self.vel += self.acc self.pos += self.vel self.acc *= 0 if self.life == 0 and not self.firework: # check if particle is outside explosion radius distance = math.sqrt((self.pos.x - self.origin.x) ** 2 + (self.pos.y - self.origin.y) ** 2) if distance > self.explosion_radius: self.remove = True self.decay() self.trail_update() self.life += 1 def show(self, win): pygame.draw.circle(win, (self.colour[0], self.colour[1], self.colour[2], 0), (int(self.pos.x), int(self.pos.y)), self.size) def decay(self): # random decay of the particles if 50 > self.life > 10: # early stage their is a small chance of decay ran = randint(0, 30) if ran == 0: self.remove = True elif self.life > 50: ran = randint(0, 5) if ran == 0: self.remove = True def trail_update(self): self.prev_posx.pop() self.prev_posx.insert(0, int(self.pos.x)) self.prev_posy.pop() self.prev_posy.insert(0, int(self.pos.y)) for n, t in enumerate(self.trails): if t.dynamic: t.get_pos(self.prev_posx[n + dynamic_offset], self.prev_posy[n + dynamic_offset]) else: t.get_pos(self.prev_posx[n + static_offset], self.prev_posy[n + static_offset]) class Trail: def __init__(self, n, size, dynamic): self.pos_in_line = n self.pos = vector(-10, -10) self.dynamic = dynamic if self.dynamic: self.colour = trail_colours[n] self.size = int(size - n / 2) else: self.colour = (255, 255, 200) self.size = size - 2 if self.size < 0: self.size = 0 def get_pos(self, x, y): self.pos = vector(x, y) def show(self, win): pygame.draw.circle(win, self.colour, (int(self.pos.x), int(self.pos.y)), self.size) def update(win, fireworks): for fw in fireworks: fw.update(win) if fw.remove(): fireworks.remove(fw) pygame.display.update() def main(): pygame.init() pygame.font.init() pygame.display.set_caption("Happy birthday to you!") # 标题 background = pygame.image.load("happy birthday.jpg") # 背景 win = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT)) clock = pygame.time.Clock() fireworks = [Firework() for i in range(2)] # create the first fireworks running = True while running: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: # Change game speed with number keys if event.key == pygame.K_1: # 按下 1 fireworks.append(Firework()) if event.key == pygame.K_2: # 按下 2 加入10个烟花 for i in range(10): fireworks.append(Firework()) win.fill((20, 20, 30)) # draw background win.blit(background,(0,0)) if randint(0, 20) == 1: # create new firework fireworks.append(Firework()) update(win, fireworks) pygame.quit() quit() main()
运行结果截图如下
python第三方库的导入
导入第三方库的时候,可以在命令行输入pip install (要导入的库的名字),如
pip install pygame pip install pyinstaller
用pyinstaller打包成exe文件
写完的python想给别人用,但是别人电脑上又没有环境,怎么运行?
这时候,pyinstaller就开始表演了。Python生成可执行文件(exe ),即打包
先安装pyinstaller包
pip install pyinstaller
在终端上输入
py -3.10 -m PyInstaller -F '.\happy birthday.py'
或者
python -m PyInstaller -v
具体的"-m", "-v"含义如下图
这是打包后的exe文件样子,把这个转发给好朋友,即使没有python的环境也可以运行了
总结
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